
About
Bandsaw for cutting bar stock: an enamelled base cabinet with a coolant tray, a screw vice with a handwheel, a bar stop, and a saw arm that lifts about the drive wheel's own axis so the wheel keeps its place whether the arm is down or raised. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.62 by 1.60 by 0.95 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: blade-spin, open and close. No skinning. The blade band, the idler wheel, the coolant hose and the gearbox are solid; only the arm and the drive wheel move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Horizontal metal cutting bandsaw (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27726/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-c5ef70ac Description: Bandsaw for cutting bar stock: an enamelled base cabinet with a coolant tray, a screw vice with a handwheel, a bar stop, and a saw arm that lifts about the drive wheel's own axis so the wheel keeps its place whether the arm is down or raised. - Dimensions (X × Y × Z): 1.62 × 1.6 × 0.948 metres - Triangles: 9.2k - Animations: blade-spin, open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27726/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Horizontal metal cutting bandsaw (Machine Shop and Factory Hall)
Bandsaw for cutting bar stock: an enamelled base cabinet with a coolant tray, a screw vice with a handwheel, a bar stop, and a saw arm that lifts about the drive wheel's own axis so the wheel keeps its place whether the arm is down or raised.