
About
Centre lathe on twin enamelled pedestals: a chamfered bed on bright vee ways, a three jaw chuck with modelled jaws turning a shaft, a threaded lead screw and feed rod, a saddle with apron handwheels and a four way tool post, and a tailstock with its own handwheel. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.51 by 2.00 by 1.04 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: chuck-spin, handwheel-spin, carriage-open and carriage-close. No skinning. The drive belts inside the headstock, the change gears, the coolant hose and the swarf tray are modelled solid and never move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Engine lathe with 2.4 m bed (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27724/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-85a43bb6 Description: Centre lathe on twin enamelled pedestals: a chamfered bed on bright vee ways, a three jaw chuck with modelled jaws turning a shaft, a threaded lead screw and feed rod, a saddle with apron handwheels and a four way tool post, and a tailstock with its own handwheel. - Dimensions (X × Y × Z): 2.51 × 2 × 1.038 metres - Triangles: 16.7k - Animations: chuck-spin, handwheel-spin, carriage-open, carriage-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27724/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Engine lathe with 2.4 m bed (Machine Shop and Factory Hall)
Centre lathe on twin enamelled pedestals: a chamfered bed on bright vee ways, a three jaw chuck with modelled jaws turning a shaft, a threaded lead screw and feed rod, a saddle with apron handwheels and a four way tool post, and a tailstock with its own handwheel.