
About
Three-way checkpoint junction. Original CC0 AI-generated stylized premium model with rounded padding, seams and visible mounting hardware. Metres, Y up, Z forward; footprint origin at ground level. Course deck ports meet on a 4 m grid at 0.8 m height. Static structure; joints do not simulate mechanics. No game logic, collision or physics.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Three-way checkpoint junction (Party Obstacle Course)” asset in my project. Model: https://cdn.3dassets.dev/assets/28922/v1/model.glb Asset page: https://3dassets.dev/assets/party-obstacle-course-party-obstacle-course-junction-eedd3990 Description: Three-way checkpoint junction in a padded coral and teal festival family. - Dimensions (X × Y × Z): 4 × 0.84 × 4 metres - Triangles: 5.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28922/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Three-way checkpoint junction (Party Obstacle Course)
Three-way checkpoint junction in a padded coral and teal festival family.