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About
A water based hazer: a black case with the nozzle and control panel on the front and its fluid bottle stood in a cradle beside it, for the upstage corner where the beams need something to sit in. No haze is modelled: atmosphere is a particle system in the engine, not geometry, and a fake mesh plume reads as a bag over the nozzle. Metre units, +Y up, the audience side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Haze Machine (Live Music Venue and Festival Stage)” asset in my project. Model: https://cdn.3dassets.dev/assets/33909/v1/model.glb Asset page: https://3dassets.dev/assets/live-music-venue-and-festival-stage-haze-machine-f83afacc Description: A water based hazer: a black case with the nozzle and control panel on the front and its fluid bottle stood in a cradle beside it, for the upstage corner where the beams need something to sit in. - Dimensions (X × Y × Z): 0.52 × 0.44 × 0.312 metres - Triangles: 328 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33909/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Haze Machine (Live Music Venue and Festival Stage)
A water based hazer: a black case with the nozzle and control panel on the front and its fluid bottle stood in a cradle beside it, for the upstage corner where the beams need something to sit in.