
Loading model
About
A shieldman advancing with a painted round shield carried forward in the left hand and a heavy single edged seax raised in the right, mail shirt and nasal helm. Built for the shield wall: line several up shoulder to shoulder. Overall 0.963 x 2.209 x 1.363 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Viking Shieldman (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39196/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-viking-shieldman-2d33f094 Description: Shieldman advancing behind a round shield with a seax raised. - Dimensions (X × Y × Z): 0.963 × 2.209 × 1.363 metres - Triangles: 4.1k - Animations: bow, idle, wave - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39196/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Viking Shieldman (Legendary Warriors Kit)
Shieldman advancing behind a round shield with a seax raised.