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About
A captain in a tricorn hat and a long buttoned coat with lapels, cutlass raised high in the right hand and the left hand on the hip, tall boots and a buckled belt. The raised cutlass waves the order to board. Overall 0.747 x 2.707 x 0.869 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pirate Captain (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39193/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-pirate-captain-5801918a Description: Captain in a tricorn and long coat with the cutlass raised. - Dimensions (X × Y × Z): 0.747 × 2.707 × 0.869 metres - Triangles: 3.9k - Animations: bow, idle, wave - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39193/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Pirate Captain (Legendary Warriors Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Pirate Captain (Legendary Warriors Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pirate Captain (Legendary Warriors Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pirate Captain (Legendary Warriors Kit)
Captain in a tricorn and long coat with the cutlass raised.