
About
Low poly powered hedge trimmer with a 0.6 m toothed bar, a rear handle and a bow front handle. Measures 0.15 by 0.33 by 0.93 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at y=0. The cutter bar is static: it is a reciprocating linkage, which a rigid node transform cannot express honestly. Static geometry: no rig, skeleton, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Powered hedge trimmer (Lawn Mowing Simulator Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/27377/v1/model.glb Asset page: https://3dassets.dev/assets/lawn-mowing-simulator-kit-hedge-trimmer-52616d25 Description: Low poly powered hedge trimmer with a 0.6 m toothed bar, a rear handle and a bow front handle. - Dimensions (X × Y × Z): 0.15 × 0.325 × 0.93 metres - Triangles: 420 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27377/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Powered hedge trimmer (Lawn Mowing Simulator Kit)
Low poly powered hedge trimmer with a 0.6 m toothed bar, a rear handle and a bow front handle.