
About
The 1.2 m shopfront bay fitted as an entrance: a glazed stile and rail door on a named hinge pivot with a full height pull and a kick plate, an overpanel light and the same fascia band above. Overall 1.200 x 3.000 x 0.230 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door. Connectors: run-left (shopfront-run), run-right (shopfront-run). Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shopfront bay, door (Laundromat and Cleaning Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/25555/v1/model.glb Asset page: https://3dassets.dev/assets/laundrette-and-cleaning-shopfront-door-module-dbed900d Description: The 1.2 m shopfront bay fitted as an entrance: a glazed stile and rail door on a named hinge pivot with a full height pull and a kick plate, an overpanel light and the same fascia band above. - Dimensions (X × Y × Z): 1.201 × 3.001 × 0.23 metres - Triangles: 1.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25555/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shopfront bay, door (Laundromat and Cleaning Services)
The 1.2 m shopfront bay fitted as an entrance: a glazed stile and rail door on a named hinge pivot with a full height pull and a kick plate, an overpanel light and the same fascia band above.