3DAssets.dev

Loading model

About

One walled bay of a hanok: clay walls rendered white inside, corner posts, a header beam and a four leaf papered front whose two inner leaves slide. Overall 3.00 by 2.64 by 3.01 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Bay 3 m square, 2.64 m to the top of the header. The side walls are half thickness so two modules butt into one wall. Place on a maru floor module. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Hanok Room Module (Korean Hanok Village and Street)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38036/v1/model.glb
Asset page: https://3dassets.dev/assets/korean-hanok-village-and-street-hanok-room-module-bc2bd008
Description: One walled bay of a hanok: clay walls rendered white inside, corner posts, a header beam and a four leaf papered front whose two inner leaves slide.

- Dimensions (X × Y × Z): 3 × 2.64 × 3.01 metres
- Triangles: 3.2k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38036/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Hanok Room Module (Korean Hanok Village and Street)

One walled bay of a hanok: clay walls rendered white inside, corner posts, a header beam and a four leaf papered front whose two inner leaves slide.

Download asset · 70.8 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 19 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 10 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 9 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 9 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 8 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 8 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 7 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 7 ↓
Great City Gatehouse (Fantasy MMO City And Townsfolk)Animated

Great City Gatehouse (Fantasy MMO City And Townsfolk)

Eight metre gatehouse for the city wall: two limestone blocks either side of an arched passage, a lifting iron portcullis in its runners, a pair of banded oak gate leaves and a crenellated fighting top over a brass city crest. Hand painted fantasy MMO city and RPG game asset.

@3dassets19.2k tris · 7 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 7 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 6 ↓

Similar assets

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m puzzle room wall module, 120 mm thick, painted plaster over a stud core and dressed on both faces with a walnut skirting and picture rail. Its wall-left and wall-right ports butt module to module, so a themed room of any size closes on the same grid.

@3dassets416 tris
Venue Corridor Wall Module (Escape Room and Puzzle Venue)

Venue Corridor Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m corridor wall module on the same grid as the puzzle room walls: painted over a teal dado band with a brass capping rail and a blank brass module plate, dressed on both faces. Runs the circulation and the front of house between the themed rooms.

@3dassets672 tris
Escape Room Venue: Two Themed Rooms and Front of House (Escape Room and Puzzle Venue)

Escape Room Venue: Two Themed Rooms and Front of House (Escape Room and Puzzle Venue)

A working escape room venue on its own 1.2 m floor tiles, 14 by 9 m: two themed rooms side by side built from the pack's wall modules, the corridor between them and the front of house in front. The left room is a panelled study with the false bookcase door in its back wall, a...

@3dassets78.4k tris
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris
Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

The same 1.2 by 2.6 m wall module dressed as a study: dark walnut lining with two rows of raised panels either side of a brass dado rail, on both faces. Use it to theme one room of a venue without changing the grid.

@3dassets640 tris
Fitting room corner module (Retail Store Fixtures and Mall)

Fitting room corner module (Retail Store Fixtures and Mall)

A corner module that turns a run of fitting rooms through 90 degrees: two panelled returns, a shared corner post and a capping rail at cubicle height.

@3dassets448 tris
Teaching Room Door Module with Room Number Sign (University Lecture Hall and Campus)Animated

Teaching Room Door Module with Room Number Sign (University Lecture Hall and Campus)

A 1.2 m by 2.8 m wall module with a 920 mm teaching room door: a lined opening, a hinged leaf with a vision panel, lever handles both sides and a kick plate, and a room number sign on the wall beside it.

@3dassets1.5k tris
Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

A 2 m by 4.6 m painted blockwork sports hall wall module with a glazed high level window strip at 2.5 m, an aluminium cill and a blue dado band along the playing side. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets904 tris
Shower Cubicle Module (Community Sports Hall and Changing Rooms)

Shower Cubicle Module (Community Sports Hall and Changing Rooms)

A 1.2 m shower cubicle module: a white tray falling to a centre grate, a blue and white tiled back wall, a full height divider on its left hand edge, a chrome riser and fixed head, and a push button control panel. Bays butt through bay-left and bay-right.

@3dassets804 tris
Walk-in cold room corner (Restaurant Kitchen and Dining Room)

Walk-in cold room corner (Restaurant Kitchen and Dining Room)

A right-angle walk-in cold room corner: two 550 mm insulated legs joined on a corner post, with a floor kerb along both faces.

@3dassets864 tris
Room Corner (Dungeon Room Builder)

Room Corner (Dungeon Room Builder)

Floor-and-wall room corner module.

@3dassets60 tris
Consulting Room Wall Module (Opticians and Eyewear Showroom)

Consulting Room Wall Module (Opticians and Eyewear Showroom)

The same 2 m bay solid, for the consulting room and the back of house, where a test room has to be dark and a stock wall carries units.

@3dassets48 tris