{"data":{"id":"38036","slug":"korean-hanok-village-and-street-hanok-room-module-bc2bd008","title":"Hanok Room Module (Korean Hanok Village and Street)","summary":"One walled bay of a hanok: clay walls rendered white inside, corner posts, a header beam and a four leaf papered front whose two inner leaves slide.","description":"One walled bay of a hanok: clay walls rendered white inside, corner posts, a header beam and a four leaf papered front whose two inner leaves slide. Overall 3.00 by 2.64 by 3.01 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Bay 3 m square, 2.64 m to the top of the header. The side walls are half thickness so two modules butt into one wall. Place on a maru floor module. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/korean-hanok-village-and-street-hanok-room-module-bc2bd008","cdnUrl":"https://cdn.3dassets.dev/assets/38036/v1/model.glb","downloadUrl":"https://3dassets.dev/download/korean-hanok-village-and-street-hanok-room-module-bc2bd008","thumbnailUrl":"https://cdn.3dassets.dev/assets/38036/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38036/v1/poster.webp","blurhash":"U8HUzk^*00V[.TD%9E%f00IWD,V_8^-;-=D%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72504,"triangles":3180,"vertices":3770,"meshes":12,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.5,-0.00006404118618386079,-1.5000924448576687],"max":[1.5,2.6400018835626557,1.5099679725186943]},"sizeMeters":[3,2.64,3.01],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T13:56:57.324Z","updatedAt":"2026-09-12T13:56:57.421Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38036/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HanokRoomModuleKoreanHanokVillageAndStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38036/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38036/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38036/v1/model.glb\" alt=\"Hanok Room Module (Korean Hanok Village and Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38036/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38036/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}