3DAssets.dev

Loading model

About

A 4 m square of worn alley tarmac with patched joints and a concrete repair, 100 mm thick, ported on all four edges so a run of them lays one continuous surface under a shopfront street. Overall 4.000 x 0.108 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Connectors: north (floor), south (floor), east (floor), west (floor). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Alley Floor Slab (Izakaya Alley and Ramen Shop)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36401/v1/model.glb
Asset page: https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-alley-floor-slab-c34d786b
Description: A 4 m square of worn alley tarmac with patched joints and a concrete repair, 100 mm thick, ported on all four edges so a run of them lays one continuous surface under a shopfront street.

- Dimensions (X × Y × Z): 4 × 0.108 × 4 metres
- Triangles: 48
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36401/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Alley Floor Slab (Izakaya Alley and Ramen Shop)

A 4 m square of worn alley tarmac with patched joints and a concrete repair, 100 mm thick, ported on all four edges so a run of them lays one continuous surface under a shopfront street.

Download asset · 49.9 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 48 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 39 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 37 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 33 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 32 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 32 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 31 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Concrete Floor Slab 4 m (Battle Royale Town and Airfield)

Concrete Floor Slab 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m by 4 m concrete floor slab 0.2 m thick with connector ports on all four edges.

@3dassets432 tris · 16 ↓
Station Floor Slab (Fire and Emergency Services)

Station Floor Slab (Fire and Emergency Services)

Four metre square concrete apparatus bay floor slab with a centre drainage channel and two expansion joints.

@3dassets48 tris · 8 ↓
Vinyl floor slab, 1.2 m (Police Station and Detective Office)

Vinyl floor slab, 1.2 m (Police Station and Detective Office)

A 1.2 m square floor slab 60 mm thick finished in welded sheet vinyl, with seam beads on its right and front edges so tiled slabs never double a seam up.

@3dassets176 tris · 9 ↓
Floor Slab Module, 3 m (Japanese School and City Street)

Floor Slab Module, 3 m (Japanese School and City Street)

Boarded 3.0 by 3.0 m floor slab, 160 mm overall on a concrete deck, with edge ports on all four sides so slabs tile a classroom or a corridor floor.

@3dassets1.0k tris · 17 ↓
Station Floor Slab 4 m (FPS Survival Forest Outpost)

Station Floor Slab 4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a modular 4 m square concrete floor slab 0.22 m thick with a chequer deck plate, with ports on all four edges.

@3dassets5.4k tris · 9 ↓
Workshop floor tile with bay markings, 4 m (Car Repair Garage and MOT Workshop)

Workshop floor tile with bay markings, 4 m (Car Repair Garage and MOT Workshop)

Power floated concrete floor module 4 m square and 120 mm thick, with a painted safety yellow bay outline standing 5 mm proud of the slab and edge ports on all four sides.

@3dassets84 tris · 11 ↓
Floor slab section with rebar showing, 4 m (Demolition and Site Clearance)

Floor slab section with rebar showing, 4 m (Demolition and Site Clearance)

Broken reinforced floor slab 4 m square and 220 mm thick: a saw cut edge on two sides, a ragged broken edge on the others with the reinforcement mesh bent up out of it, a screed patch lifted clear and ground ports on all four sides.

@3dassets552 tris · 11 ↓
Forge floor slab, 4 m (Blacksmith Forge and Armoury)

Forge floor slab, 4 m (Blacksmith Forge and Armoury)

Flagged stone floor module 4 m square and 130 mm thick, sixteen riven flags standing proud of a bedding slab with open joints between them, laid on a 4 m grid with edge ports on all four sides.

@3dassets204 tris · 11 ↓
Patch Repair Tray (Bicycle Shop and Repair Cafe)

Patch Repair Tray (Bicycle Shop and Repair Cafe)

Small divided patch tray with rubber patches, textured abrasive pad and capped adhesive tube.

@3dassets2.5k tris · 9 ↓
Studio Floor Module (Music Recording Studio and Instruments)

Studio Floor Module (Music Recording Studio and Instruments)

A 1 m square floating floor module in oak boards on a resilient mat, 30 mm thick, with floor-left, floor-right, floor-front and floor-back ports at the edge midpoints so modules tile both ways across a room.

@3dassets384 tris · 13 ↓
Bay floor slab (UFO Crash Site and Recovery Facility)

Bay floor slab (UFO Crash Site and Recovery Facility)

An 18 by 6 m bay floor on the hangar pitch: a 0.15 m concrete slab with expansion joints, painted lane edges and bay markings, kerbs down both sides, a centre drainage channel with grating and eight recessed tie-down sockets. Lay a run of these for an open bay.

@3dassets1.2k tris · 15 ↓