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About
A horned beast head finial for a ridge end, in glazed tile with bronze horns, teeth and eyes. An invented creature, not a depiction of any existing carving. Overall 0.76 by 0.98 by 1.30 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Seated on a ridge block so it stands at y=0; the head faces +Z and the tail curls low behind it on -Z. Every carved and painted motif is invented and no surface carries characters of any script. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dragon Roof Finial (Imperial China Palace and Garden)” asset in my project. Model: https://cdn.3dassets.dev/assets/36179/v1/model.glb Asset page: https://3dassets.dev/assets/imperial-china-palace-and-garden-dragon-roof-finial-7dd7653a Description: A horned beast head finial for a ridge end, in glazed tile with bronze horns, teeth and eyes. An invented creature, not a depiction of any existing carving. - Dimensions (X × Y × Z): 0.758 × 0.98 × 1.302 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36179/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Dragon Roof Finial (Imperial China Palace and Garden)
A horned beast head finial for a ridge end, in glazed tile with bronze horns, teeth and eyes. An invented creature, not a depiction of any existing carving.