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About
An adult humerus at real size resting in a cradle: ball head, straight shaft and spool end, 34 cm long. Overall 0.07 by 0.10 by 0.35 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Humerus (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38943/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-humerus-a5aa467d Description: An adult humerus at real size resting in a cradle: ball head, straight shaft and spool end, 34 cm long. - Dimensions (X × Y × Z): 0.073 × 0.101 × 0.35 metres - Triangles: 564 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38943/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Humerus (Human Anatomy and Education Kit)
An adult humerus at real size resting in a cradle: ball head, straight shaft and spool end, 34 cm long.