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About
An adult femur at real size resting in a cradle: angled head and neck, straight shaft and twin condyles, 45 cm long. Overall 0.14 by 0.14 by 0.46 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry; the head sits 4 cm off the shaft axis as in life. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Femur (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38944/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-femur-e326b7f6 Description: An adult femur at real size resting in a cradle: angled head and neck, straight shaft and twin condyles, 45 cm long. - Dimensions (X × Y × Z): 0.143 × 0.139 × 0.465 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38944/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Femur (Human Anatomy and Education Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Femur (Human Anatomy and Education Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Femur (Human Anatomy and Education Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Femur (Human Anatomy and Education Kit)
An adult femur at real size resting in a cradle: angled head and neck, straight shaft and twin condyles, 45 cm long.