
About
Medium head with paired square optics and twin whip antennae. Dimensions 0.64 by 0.91 by 0.58 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class medium: 0.5 m socket pads. Connectors: neck (socket-head) at 0.00, 0.00, 0.00 facing 0, -1, 0. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Twin Optic Head (Mech Robots and Battle Hangar)” asset in my project. Model: https://cdn.3dassets.dev/assets/26877/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-twin-optic-head-dc21fbfc Description: Medium head with paired square optics and twin whip antennae. - Dimensions (X × Y × Z): 0.636 × 0.906 × 0.58 metres - Triangles: 120 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26877/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Twin Optic Head (Mech Robots and Battle Hangar)
Medium head with paired square optics and twin whip antennae.