
About
Original optical star projector with two smooth spherical optical heads, thirty genuinely recessed lens barrels, supported yoke, central spindle, drive hubs and heavy pedestal interface. No projected stars or optical simulation. Dimensions 0.83 × 2.10 × 0.81 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original midnight-blue and ivory public optical astronomy centre. Static optics without projection, tracking, imaging or scientific calibration claims. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Star Projector (Planetarium and Optical Observatory)” asset in my project. Model: https://cdn.3dassets.dev/assets/31825/v1/model.glb Asset page: https://3dassets.dev/assets/planetarium-and-optical-observatory-star-projector-11d0a1a6 Description: Original optical star projector with two smooth spherical optical heads, thirty genuinely recessed lens barrels, supported yoke, central spindle, drive hubs and heavy pedestal interface. No projected stars or optical simulation. - Dimensions (X × Y × Z): 0.835 × 2.1 × 0.808 metres - Triangles: 39.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31825/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Star Projector (Planetarium and Optical Observatory)
Original optical star projector with two smooth spherical optical heads, thirty genuinely recessed lens barrels, supported yoke, central spindle, drive hubs and heavy pedestal interface. No projected stars or optical simulation.