
About
Kestrel’s compound bow standing upright on a low display base: a machined riser with a grip, swept limbs and a turning cam at each tip carrying the string. Dimensions 0.28 × 1.16 × 0.28 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips cam-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The riser, limbs and string are static; only the two cams turn.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Compound Bow (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27667/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-item-compound-bow-8965a7dc Description: Free 3D model of a stylized compound bow for a hero shooter archer: a 1.15 m riser and limbs with turning cams, standing on a small display base. - Dimensions (X × Y × Z): 0.28 × 1.164 × 0.28 metres - Triangles: 940 - Animations: cam-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27667/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Compound Bow (Hero Shooter Harbour Payload)
Free 3D model of a stylized compound bow for a hero shooter archer: a 1.15 m riser and limbs with turning cams, standing on a small display base.