
About
A spawn door filling one 4 m bay of the map kit: plaster jambs and a lintel with a cyan header and a lit bar, two steel leaves with glowing edge strips, and a stone threshold. The pivot is on the grid origin and the ports match the wall bays. Dimensions 4.00 × 4.00 × 0.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The jambs, lintel and threshold are static; only the two leaves swing.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spawn Door 4 m (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27685/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-interactive-spawn-door-27d52e21 Description: Free 3D game asset: a 4 m hero shooter spawn door bay with two steel leaves that swing open on their own hinges. Rigid node clips open and close, no skeleton. - Dimensions (X × Y × Z): 4 × 4 × 0.6 metres - Triangles: 1.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27685/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spawn Door 4 m (Hero Shooter Harbour Payload)
Free 3D game asset: a 4 m hero shooter spawn door bay with two steel leaves that swing open on their own hinges. Rigid node clips open and close, no skeleton.