
About
Closed padlock with a chamfered body, a steel shackle and a keyhole, for locked content and gated progress.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Padlock icon (Game UI icon library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8326/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-padlock-43fd852d Description: Closed padlock with a chamfered body, a steel shackle and a keyhole, for locked content and gated progress. - Dimensions (X × Y × Z): 0.727 × 0.94 × 0.426 metres - Triangles: 408 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8326/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Padlock icon (Game UI icon library)
Closed padlock with a chamfered body, a steel shackle and a keyhole, for locked content and gated progress.