
About
Access card with a lanyard slot, a data stripe and a keyhole mark, for doors, terminals and security levels.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Key card icon (Game UI icon library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8307/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-key-card-15c818a0 Description: Access card with a lanyard slot, a data stripe and a keyhole mark, for doors, terminals and security levels. - Dimensions (X × Y × Z): 0.64 × 0.94 × 0.315 metres - Triangles: 552 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8307/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Key card icon (Game UI icon library)
Access card with a lanyard slot, a data stripe and a keyhole mark, for doors, terminals and security levels.