
About
Pointed broad silt shovel with deep blade outline and D-shaped hand grip. Dimensions 0.36 × 1.39 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered timber, galvanized fittings and muted survival equipment. Static geometry; no rig, animation, collision or navigation data. Static game model; no buoyancy, mechanics or water effects. Named parts retain pivots where supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Silt Shovel (Flooded and Coastal Survival)” asset in my project. Model: https://cdn.3dassets.dev/assets/20084/v1/model.glb Asset page: https://3dassets.dev/assets/flooded-and-coastal-survival-silt-shovel-61a7fd07 Description: Pointed broad silt shovel with deep blade outline and D-shaped hand grip. - Dimensions (X × Y × Z): 0.36 × 1.392 × 0.4 metres - Triangles: 368 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20084/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Silt Shovel (Flooded and Coastal Survival)
Pointed broad silt shovel with deep blade outline and D-shaped hand grip.