
About
Mirror cabinet: 800 by 150 by 700 mm with two named mirrored doors hinged on their outer edges, two shelves and a light bar above. Exported resting on y=0; mounted in use with the base at 1200 mm. Measured extent 0.800 x 0.731 x 0.170 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-left, door-right. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bathroom mirror cabinet 800 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17889/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-mirror-cabinet-d5c1e759 Description: 800 mm mirror cabinet with two mirrored push open doors, two internal shelves and a top light bar. - Dimensions (X × Y × Z): 0.8 × 0.731 × 0.17 metres - Triangles: 640 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17889/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Bathroom mirror cabinet 800 (Fitted Kitchen and Bathroom Builder)
800 mm mirror cabinet with two mirrored push open doors, two internal shelves and a top light bar.