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About
Tall bathroom cabinet: 400 by 340 by 1800 mm on a 60 mm recessed plinth, with four shelves, a named full height door and a chamfered cap. Measured extent 0.414 x 1.820 x 0.408 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-left. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bathroom tall cabinet 400 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17887/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-bathroom-tall-cabi-2270200d Description: 400 mm tall bathroom cabinet, 1800 mm high, with four internal shelves, a full height door and a ceramic cap. - Dimensions (X × Y × Z): 0.414 × 1.82 × 0.408 metres - Triangles: 1.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17887/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Bathroom tall cabinet 400 (Fitted Kitchen and Bathroom Builder)
400 mm tall bathroom cabinet, 1800 mm high, with four internal shelves, a full height door and a ceramic cap.