
About
The pumping appliance with all six locker hatches swung up, showing the shelved bays behind them. Dimensions 4.95 by 3.07 by 7.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-fl at (-1.02, 0.50, 2.25) m; wheel-fr at (1.02, 0.50, 2.25) m; wheel-rl at (-1.02, 0.50, -1.95) m; wheel-rr at (1.02, 0.50, -1.95) m; cab-door-left at (-1.16, 1.85, 3.50) m; cab-door-right at (1.16, 1.85, 3.50) m. Functional variant for a working scene: the hatch pose is baked into the geometry, so those nodes carry no clip here. The cab doors and wheels still animate. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open, close and wheel-roll. No skinning. No collision or navigation data. Functional variant of pumping-appliance, with its open pose modelled rather than animated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pumping Appliance Lockers Open (Fire and Emergency Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/29896/v1/model.glb Asset page: https://3dassets.dev/assets/fire-and-emergency-services-pumping-appliance-lockers--01922ac3 Description: The pumping appliance with all six locker hatches swung up, showing the shelved bays behind them. - Dimensions (X × Y × Z): 4.949 × 3.074 × 7.306 metres - Triangles: 5.3k - Animations: open, close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29896/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pumping Appliance Lockers Open (Fire and Emergency Services)
The pumping appliance with all six locker hatches swung up, showing the shelved bays behind them.