
About
Water mill building with a vertical timber wheel and crossed spokes beside the wall; static. Dimensions 6.30 x 4.91 x 5.00 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Village Mill (Feudal Japan Castle Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/26289/v1/model.glb Asset page: https://3dassets.dev/assets/feudal-japan-castle-town-village-mill-d3323c81 Description: Water mill building with a vertical timber wheel and crossed spokes beside the wall; static. - Dimensions (X × Y × Z): 6.3 × 4.91 × 5 metres - Triangles: 2.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26289/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Village Mill (Feudal Japan Castle Town) with my AI development tools?
How do I get started?
Which game engines and tools can I use Village Mill (Feudal Japan Castle Town) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Village Mill (Feudal Japan Castle Town) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Village Mill (Feudal Japan Castle Town)
Water mill building with a vertical timber wheel and crossed spokes beside the wall; static.