3DAssets.dev

Loading model

About

Water mill building with a vertical timber wheel and crossed spokes beside the wall; static. Dimensions 6.30 x 4.91 x 5.00 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Village Mill (Feudal Japan Castle Town)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26289/v1/model.glb
Asset page: https://3dassets.dev/assets/feudal-japan-castle-town-village-mill-d3323c81
Description: Water mill building with a vertical timber wheel and crossed spokes beside the wall; static.

- Dimensions (X × Y × Z): 6.3 × 4.91 × 5 metres
- Triangles: 2.7k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26289/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Village Mill (Feudal Japan Castle Town) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Village Mill (Feudal Japan Castle Town) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Village Mill (Feudal Japan Castle Town) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Village Mill (Feudal Japan Castle Town)

Water mill building with a vertical timber wheel and crossed spokes beside the wall; static.

Download asset · 132.6 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Spoked Village Handcart (Alpine Snow Village)

Spoked Village Handcart (Alpine Snow Village)

Four-wheel handcart with six-spoke wheels, slatted bed, rear rail and twin draw handles.

@3dassets1.8k tris · 9 ↓
Village Hall Wall Module (Village Hall and Community Events)

Village Hall Wall Module (Village Hall and Community Events)

A 2 m by 3.2 m village hall wall module: cream painted plaster over a stained dado rail, a white skirting and a high window with a glazing bar and a moulded cill at 2 m. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets824 tris · 14 ↓
Wall Mounted Water Boiler (Village Hall and Community Events)

Wall Mounted Water Boiler (Village Hall and Community Events)

A 0.52 m wall mounted water boiler: a white cased tank with a dark control face, a red heating light, a brass tap over a drip tray and two wall brackets. The tap is geometry and does not turn. Modelled with its base on y=0, so the scene lifts it to its mounting height.

@3dassets492 tris · 9 ↓
Water Lifting Wheel (Roman Bathhouse and Palaestra)Animated

Water Lifting Wheel (Roman Bathhouse and Palaestra)

A timber water lifting wheel 3.1 m across on two tufa piers, with twelve rim buckets on a lead axle over a feed trough. The wheel is one named node and spins on its axle; the water in the trough is a still slab, and nothing pours, because a falling stream is not geometry.

@3dassets1.0k tris · 14 ↓
Village Wall Straight (Korean Hanok Village and Street)

Village Wall Straight (Korean Hanok Village and Street)

A 3 m run of village boundary wall: a rough stone footing course, a clay body with stones bedded in it and a tiled capping with a ridge tile.

@3dassets628 tris · 12 ↓
Village Wall Corner (Korean Hanok Village and Street)

Village Wall Corner (Korean Hanok Village and Street)

A corner of village wall on the 3 m grid: two half runs of stone and clay meeting in a square pier under a continuous tiled capping.

@3dassets548 tris · 11 ↓
Walled hanok plot and village street (Korean Hanok Village and Street)

Walled hanok plot and village street (Korean Hanok Village and Street)

A whole village plot laid from 3 m modules on a 30 m square of beaten earth, with the street running past its gate. The tile roofed gate house stands on the south axis of a clay and stone boundary wall, with a paper lantern hanging each side of it and a stepping stone path...

@3dassets89.8k tris · 46 ↓
Undershot water wheel with launder (Animated Mechanisms Kit)Animated

Undershot water wheel with launder (Animated Mechanisms Kit)

Three metre timber water wheel with fourteen paddles between two iron rims, running in two masonry bearing piers under a sloping timber launder.

@3dassets972 tris · 11 ↓
Timber Wall Bar Unit (Community Sports Hall and Changing Rooms)

Timber Wall Bar Unit (Community Sports Hall and Changing Rooms)

A 1 m by 2.6 m timber wall bar unit: two shaped stiles on steel wall brackets, sixteen beech rungs at 145 mm centres, a steel head beam and a red height marker. It bolts flat to a hall wall and is modelled with its stiles resting on y=0.

@3dassets972 tris · 13 ↓
Village Gate House (Korean Hanok Village and Street)Animated

Village Gate House (Korean Hanok Village and Street)

A raised tiled gate house with two heavy timber leaves on iron straps, a stone threshold and clay flanking walls, sized to stand in a village wall run.

@3dassets6.4k tris · 11 ↓
Track Wheel Rack (Velodrome and Track Cycling)

Track Wheel Rack (Velodrome and Track Cycling)

A wheel rack holding four spare wheels on edge in a steel A frame, alternating a solid disc wheel and an eight spoke wheel. 1.8 m long, and the wheels are part of the rack rather than separate nodes.

@3dassets668 tris · 17 ↓
Village Wall End Pier (Korean Hanok Village and Street)

Village Wall End Pier (Korean Hanok Village and Street)

A square stone and clay pier with a tiled cap, to stop the end of a wall run at a gate or an opening.

@3dassets240 tris · 11 ↓