
About
Broad shouldered smith in a scorched leather apron over a work shirt, holding a long handled iron forge hammer. Dimensions 0.72 x 1.78 x 0.61 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: torso at (0, 0.9, 0); belt at (0, 0.9, 0); strap at (0, 0.9, 0); head at (0, 1.52, 0); face at (0, 1.52, 0); hair at (0, 1.52, 0); arm-l at (-0.27, 1.44, 0); fore-l at (-0.27, 1.11, 0); arm-r at (0.27, 1.44, 0); fore-r at (0.27, 1.11, 0); thigh-l at (-0.1, 0.9, 0); shin-l at (-0.1, 0.49, 0); boot-l at (-0.1, 0.49, 0); thigh-r at (0.1, 0.9, 0); shin-r at (0.1, 0.49, 0); boot-r at (0.1, 0.49, 0); weapon at (0.27, 0.8, 0). The hammer is one node on the hand pivot. Motion is rigid node transforms only: there is no skeleton, no joints in the glTF sense and no skin weighting anywhere. The torso, head, both upper arms and both forearms are solid nodes parented on real shoulder, elbow and neck pivots; the thighs and shins are named and parented on the hip and knee pivots but carry no clip, so a consumer can drive a walk from them. Fingers, cloth folds and facial features are solid and static. Rigid node-transform clips idle, head-turn, arm-swing, weapon-raise drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City Blacksmith (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32785/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-city-blacksmith-cc7c5c5c Description: Broad shouldered smith in a scorched leather apron over a work shirt, holding a long handled iron forge hammer. Rigid jointed hand painted fantasy MMO city character, no skinning. - Dimensions (X × Y × Z): 0.721 × 1.784 × 0.608 metres - Triangles: 8.6k - Animations: idle, head-turn, arm-swing, weapon-raise - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32785/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City Blacksmith (Fantasy MMO City And Townsfolk)
Broad shouldered smith in a scorched leather apron over a work shirt, holding a long handled iron forge hammer. Rigid jointed hand painted fantasy MMO city character, no skinning.