
About
T corridor with west, east and south openings. Dimensions 4.00 × 3.25 × 4.00 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Corridor Tee (Dungeon Room Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25779/v1/model.glb Asset page: https://3dassets.dev/assets/dungeon-room-builder-corridor-tee-3a9e08e7 Description: T corridor with west, east and south openings. - Dimensions (X × Y × Z): 4 × 3.25 × 4 metres - Triangles: 48 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25779/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Corridor Tee (Dungeon Room Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use Corridor Tee (Dungeon Room Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Corridor Tee (Dungeon Room Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Corridor Tee (Dungeon Room Builder)
T corridor with west, east and south openings.