
Loading model
About
Red fire point locker 1.6 m tall: two doors that open on a cabinet holding a hose reel, two extinguishers and a fire axe, with a blank red sign panel above and a break glass call point beside it. Overall 1.58 by 1.94 by 0.68 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the locker's footprint, the doors facing +Z. Only the two doors swing: the hose reel and its hose are modelled solid, because a reel paying off flexible hose needs a joint per coil and none is reachable with a rigid node transform. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Deck fire point (Cruise Ship Deck and Lounge)” asset in my project. Model: https://cdn.3dassets.dev/assets/38430/v1/model.glb Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-a3b47619 Description: Red fire point locker 1.6 m tall: two doors that open on a cabinet holding a hose reel, two extinguishers and a fire axe, with a blank red sign panel above and a break glass call point beside it. - Dimensions (X × Y × Z): 1.58 × 1.94 × 0.68 metres - Triangles: 428 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38430/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Deck fire point (Cruise Ship Deck and Lounge)
Red fire point locker 1.6 m tall: two doors that open on a cabinet holding a hose reel, two extinguishers and a fire axe, with a blank red sign panel above and a break glass call point beside it.