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About
Deck mooring winch 2.6 m wide: a grey machinery bed carrying a flanged rope drum that turns, a warping head, the band brake wheel, a guard and a control stand, with a coil of laid rope on the drum modelled solid. Overall 3.05 by 1.40 by 1.40 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the winch bed, the drum axis running along X and the rope leading off toward +Z. Only the drum turns: the brake wheel, the guard, the control stand and the rope on the drum are fixed, because a rope paying off a drum is not a rigid node transform. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mooring winch (Cruise Ship Deck and Lounge)” asset in my project. Model: https://cdn.3dassets.dev/assets/38423/v1/model.glb Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-0094e794 Description: Deck mooring winch 2.6 m wide: a grey machinery bed carrying a flanged rope drum that turns, a warping head, the band brake wheel, a guard and a control stand, with a coil of laid rope on the drum modelled solid. - Dimensions (X × Y × Z): 3.05 × 1.4 × 1.4 metres - Triangles: 484 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38423/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mooring winch (Cruise Ship Deck and Lounge)
Deck mooring winch 2.6 m wide: a grey machinery bed carrying a flanged rope drum that turns, a warping head, the band brake wheel, a guard and a control stand, with a coil of laid rope on the drum modelled solid.