
About
Collapsed passage closed by a rock face and a pile of breakdown debris. 3.50 × 3.61 × 4.43 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rubble-blocked tunnel end (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/21222/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-rubble-blocked-end-476cd35c Description: Collapsed passage closed by a rock face and a pile of breakdown debris. - Dimensions (X × Y × Z): 3.5 × 3.606 × 4.432 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21222/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Rubble-blocked tunnel end (Cave and Crystal Networks)
Collapsed passage closed by a rock face and a pile of breakdown debris.