{"data":{"id":"21222","slug":"cave-and-crystal-networks-rubble-blocked-end-476cd35c","title":"Rubble-blocked tunnel end (Cave and Crystal Caverns)","summary":"Collapsed passage closed by a rock face and a pile of breakdown debris.","description":"Collapsed passage closed by a rock face and a pile of breakdown debris. 3.50 × 3.61 × 4.43 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.","status":"published","url":"https://3dassets.dev/assets/cave-and-crystal-networks-rubble-blocked-end-476cd35c","cdnUrl":"https://cdn.3dassets.dev/assets/21222/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cave-and-crystal-networks-rubble-blocked-end-476cd35c","thumbnailUrl":"https://cdn.3dassets.dev/assets/21222/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21222/v1/poster.webp","blurhash":"U3CZkp_400RjtQ4mxu_400DhNE-;9Exs-=jx","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":88384,"triangles":1328,"vertices":3984,"meshes":23,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.749992370372631,-0.00010070959115467126,-2],"max":[1.749992370372631,3.606234170219969,2.4321681391483594]},"sizeMeters":[3.5,3.606,4.432],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:22:15.802Z","updatedAt":"2026-09-07T21:19:49.858Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21222/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RubbleBlockedTunnelEndCaveAndCrystalCaverns(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21222/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21222/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21222/v1/model.glb\" alt=\"Rubble-blocked tunnel end (Cave and Crystal Caverns)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21222/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21222/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}