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About
Standard tunnel ending at a closed natural rock face. 3.50 × 3.61 × 4.05 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cave dead end (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/4481/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-dead-end-ed80e314 Description: Standard tunnel ending at a closed natural rock face. - Dimensions (X × Y × Z): 3.5 × 3.606 × 4.05 metres - Triangles: 688 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4481/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Cave dead end (Cave and Crystal Networks)
Standard tunnel ending at a closed natural rock face.