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About

Standard tunnel ending at a closed natural rock face. 3.50 × 3.61 × 4.05 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.

Use with an AI agent

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Use the “Cave dead end (Cave and Crystal Networks)” asset in my project.

Model: https://cdn.3dassets.dev/assets/4481/v1/model.glb
Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-dead-end-ed80e314
Description: Standard tunnel ending at a closed natural rock face.

- Dimensions (X × Y × Z): 3.5 × 3.606 × 4.05 metres
- Triangles: 688
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4481/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Cave dead end (Cave and Crystal Networks)

Standard tunnel ending at a closed natural rock face.

Download asset · 43.2 KB

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