
About
Road Dead End from the streets chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 8.00 × 0.25 × 8.00 m. Static scene prop; no animation, collision or navigation data. 8m tile grid; road surface y=.2m and sidewalks y=.25m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Dead End (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/531/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-road-dead-end-f21d3709 Description: Original cubic road dead end for a coherent modern city. - Dimensions (X × Y × Z): 8 × 0.25 × 8 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/531/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Road Dead End (Voxel City Districts)
Original cubic road dead end for a coherent modern city.