
About
Six-metre wall around a standard-width open arched tunnel mouth. 5.99 × 3.61 × 0.50 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chamber to tunnel end cap (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/4501/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-chamber-end-cap-bc6db7c6 Description: Six-metre wall around a standard-width open arched tunnel mouth. - Dimensions (X × Y × Z): 5.99 × 3.606 × 0.5 metres - Triangles: 700 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4501/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Chamber to tunnel end cap (Cave and Crystal Networks)
Six-metre wall around a standard-width open arched tunnel mouth.