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About
The static caravan in the park's second livery: the band under the eaves is painted orange instead of blue, so a row of holiday homes reads as more than one unit. The geometry is unchanged and the door opens the same way. Overall 8.360 x 2.870 x 4.020 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Cosmetic colour variant of static-caravan; the geometry is unchanged. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Static Caravan, Sunset Livery (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35344/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-static-caravan-sunset-livery-ddb0d5fc Description: The static caravan in the park's second livery: the band under the eaves is painted orange instead of blue, so a row of holiday homes reads as more than one unit. The geometry is unchanged and the door opens the same way. - Dimensions (X × Y × Z): 8.36 × 2.87 × 4.02 metres - Triangles: 368 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35344/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Static Caravan, Sunset Livery (Caravan Park and Campsite)
The static caravan in the park's second livery: the band under the eaves is painted orange instead of blue, so a row of holiday homes reads as more than one unit. The geometry is unchanged and the door opens the same way.