3DAssets.dev

Loading model

About

A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry. Overall 2.000 x 1.600 x 1.018 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (hedge), end (hedge). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Boundary Hedge Section (Caravan Park and Campsite)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35382/v1/model.glb
Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-hedge-section-1ddb0f77
Description: A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry.

- Dimensions (X × Y × Z): 2 × 1.6 × 1.018 metres
- Triangles: 186
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35382/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Boundary Hedge Section (Caravan Park and Campsite)

A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry.

Download asset · 9.7 KB

More in Nature & Landscape

Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 6 ↓
Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Original living bellroot tree with three hollow bell-shaped root chambers, continuously buttressed bole and tapering ceremonial crown branches. No generic tree design credit.

@3dassets13.7k tris · 5 ↓
Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Root-anchored hollow fallen log with thick inner bark, a traversable bore and individually tapered broken-root splinters framing the mouth. Den only; no creature claimed.

@3dassets9.6k tris · 5 ↓
Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Exposed perimeter foundation around a real recessed flooded stairwell, with four ascending solid stair treads, eroded wall stubs and matching submerged landing.

@3dassets7.5k tris · 5 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 5 ↓
Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned woven branch weir on two supported peat shoulders, leaving a bounded submerged passage beneath the interlocked crest.

@3dassets15.6k tris · 5 ↓
Silt Fan Delta (Bellroot Fen Floodward Marches)

Silt Fan Delta (Bellroot Fen Floodward Marches)

Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends.

@3dassets4.7k tris · 5 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 4 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 4 ↓
Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Thick masonry well with a true cylindrical bore and bottom water reservoir, overgrown by five tapering roots crossing the rim and descending inside.

@3dassets8.5k tris · 4 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 4 ↓
Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Concave spawning pool within a rounded peat berm, with two thick sheltered underwater alcoves and a continuous enclosed floor.

@3dassets4.6k tris · 3 ↓

Similar assets

Clipped Hedge Section (City Park and Playground)

Clipped Hedge Section (City Park and Playground)

A 2 m run of clipped park hedge at 1.2 m on a bare soil strip, faceted rather than smooth so it reads at a distance. Run ports on the two ends.

@3dassets36 tris
Hedgerow Section (Allotments and Community Garden)

Hedgerow Section (Allotments and Community Garden)

A 2 m run of mixed boundary hedge 1.5 m high on woody stems, with rough grass at the foot and berries in it. Run ports on both ends, so sections make a boundary of any length.

@3dassets636 tris
Warehouse Roof Section (Pirate Port and Tall Ships)

Warehouse Roof Section (Pirate Port and Tall Ships)

A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves.

@3dassets320 tris
Brig Deck Section (Pirate Port and Tall Ships)Animated

Brig Deck Section (Pirate Port and Tall Ships)

A 5.2 by 6 m walkable section of the brig's upper deck: laid planking on oak beams, bulwarks with a capping rail and belaying pins, a mast partner and fife rail, an open grating hatch and two gun ports.

@3dassets916 tris
Partition run end post (Downtown Office Interiors)

Partition run end post (Downtown Office Interiors)

A 60 mm partition run end post, 2.6 m tall, closing a glazed run against a wall, with a glazing channel on its left face and three wall fixings.

@3dassets436 tris
Hedge Run 4 m (Pixel Modern Farm)

Hedge Run 4 m (Pixel Modern Farm)

Four metre clipped hedge run with a chunky lumpy top, for field boundaries and garden edges.

@3dassets180 tris
Colonial Shuttered Wall Section (Pirate Port and Tall Ships)Animated

Colonial Shuttered Wall Section (Pirate Port and Tall Ships)

A 3 by 3.4 m rendered colonial wall bay with an exposed timber frame, a tall glazed opening and a pair of louvred shutters on iron hinges.

@3dassets288 tris
Terracotta Tiled Roof Section (Pirate Port and Tall Ships)

Terracotta Tiled Roof Section (Pirate Port and Tall Ships)

A 3.2 m run of pitched terracotta roof spanning 7.6 m: nine courses of barrel tile on each slope, a ridge roll and a fascia board at the eaves.

@3dassets304 tris
Queue Rail Section (Street Food Market and Food Trucks)

Queue Rail Section (Street Food Market and Food Trucks)

A 2 m bay of queue barrier: two posts on footplates set in from the ends, a steel top rail, a red middle rail and three infill bars. Bays butt end to end into a queue line of any length, with end ports on both ends.

@3dassets172 tris
Arena Tunnel Section (Laser Tag Arena and Activity Centre)

Arena Tunnel Section (Laser Tag Arena and Activity Centre)

A 2 m tunnel section 1.5 m wide and 1.7 m tall: a flat sided arch in dark composite with brushed end ribs and floor rails, and a lime stripe along the inside so a player can find the exit in the dark. Ported at both open ends so sections chain into a crawl.

@3dassets452 tris
Moulded bench run end (Fast Food Counter and Drive-Thru)

Moulded bench run end (Fast Food Counter and Drive-Thru)

A 340 mm bench end bay that closes a moulded bench run with a full-height laminate end panel.

@3dassets958 tris · 1 ↓
Kitchen tall end panel 600 (Fitted Kitchen and Bathroom Builder)

Kitchen tall end panel 600 (Fitted Kitchen and Bathroom Builder)

Full height 2220 by 580 mm decor end panel with two rear packing battens, used to finish an exposed tall or larder run.

@3dassets192 tris