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About
A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry. Overall 2.000 x 1.600 x 1.018 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (hedge), end (hedge). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boundary Hedge Section (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35382/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-hedge-section-1ddb0f77 Description: A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry. - Dimensions (X × Y × Z): 2 × 1.6 × 1.018 metres - Triangles: 186 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35382/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Boundary Hedge Section (Caravan Park and Campsite)
A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry.