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About
A 2 m run of clipped boundary hedge at 1.3 m on a strip of bare earth, ported at both ends so a field boundary runs to any length. Static. Overall 2.000 x 1.400 x 0.900 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (hedge), end (hedge). Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boundary Hedge Section (Dog Agility and Training Field)” asset in my project. Model: https://cdn.3dassets.dev/assets/35618/v1/model.glb Asset page: https://3dassets.dev/assets/dog-agility-and-training-field-hedge-section-5a0f31d8 Description: A 2 m run of clipped boundary hedge at 1.3 m on a strip of bare earth, ported at both ends so a field boundary runs to any length. Static. - Dimensions (X × Y × Z): 2 × 1.4 × 0.9 metres - Triangles: 36 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35618/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Boundary Hedge Section (Dog Agility and Training Field)
A 2 m run of clipped boundary hedge at 1.3 m on a strip of bare earth, ported at both ends so a field boundary runs to any length. Static.