# Boundary Hedge Section (Caravan Park and Campsite)

A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-hedge-section-1ddb0f77
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35382/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-hedge-section-1ddb0f77
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Stylized, Exterior, Modular
- **Geometry:** 186 triangles, 558 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 2 × 1.6 × 1.018
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 m section of clipped boundary hedge, 1.45 m tall with an uneven crown, ported at both ends so sections run nose to tail round a site. Static geometry. Overall 2.000 x 1.600 x 1.018 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (hedge), end (hedge). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35382/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BoundaryHedgeSectionCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35382/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35382/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35382/v1/model.glb" alt="Boundary Hedge Section (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35382/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35382/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-hedge-section-1ddb0f77 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.