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About
Free 3D model of a canal town shopfront with a glazed bay and awning for a historical street kit: painted shop bay, blank hanging sign and a stepped gable over it. Dimensions 4.16 by 8.89 by 2.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (0.83, -0.00, 0.34) m. Connectors: left (front) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (front) at (2.00, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 6.80, -0.28) facing (0, 1, 0). Facade module 4.00 m wide on the terrace wall head of 6.80 m, with the shop bay standing 0.90 m out from the wall. The street door swings. The awning is a spread canvas on a rigid frame and does not fold, and the hanging sign and the gable board are blank apart from invented abstract shapes. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shopfront Bay Front (Canal Town and Windmill)” asset in my project. Model: https://cdn.3dassets.dev/assets/36666/v1/model.glb Asset page: https://3dassets.dev/assets/canal-town-and-windmill-shopfront-bay-front-95289f9b Description: Free 3D model of a canal town shopfront with a glazed bay and awning for a historical street kit: painted shop bay, blank hanging sign and a stepped gable over it. - Dimensions (X × Y × Z): 4.16 × 8.89 × 2.17 metres - Triangles: 4.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36666/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shopfront Bay Front (Canal Town and Windmill)
Free 3D model of a canal town shopfront with a glazed bay and awning for a historical street kit: painted shop bay, blank hanging sign and a stepped gable over it.