{"data":{"id":"36666","slug":"canal-town-and-windmill-shopfront-bay-front-95289f9b","title":"Shopfront Bay Front (Canal Town and Windmill)","summary":"Free 3D model of a canal town shopfront with a glazed bay and awning for a historical street kit: painted shop bay, blank hanging sign and a stepped gable over it.","description":"Free 3D model of a canal town shopfront with a glazed bay and awning for a historical street kit: painted shop bay, blank hanging sign and a stepped gable over it. Dimensions 4.16 by 8.89 by 2.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (0.83, -0.00, 0.34) m. Connectors: left (front) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (front) at (2.00, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 6.80, -0.28) facing (0, 1, 0). Facade module 4.00 m wide on the terrace wall head of 6.80 m, with the shop bay standing 0.90 m out from the wall. The street door swings. The awning is a spread canvas on a rigid frame and does not fold, and the hanging sign and the gable board are blank apart from invented abstract shapes. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-shopfront-bay-front-95289f9b","cdnUrl":"https://cdn.3dassets.dev/assets/36666/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-shopfront-bay-front-95289f9b","thumbnailUrl":"https://cdn.3dassets.dev/assets/36666/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36666/v1/poster.webp","blurhash":"U5AvwmFx00+b%2%19[E10KZ$~C%g-=o}McIA","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":192472,"triangles":4160,"vertices":4732,"meshes":11,"materials":9,"textures":3,"animations":["open","close"],"boundingBox":{"min":[-2.079994739588119,0,-0.36479385654470525],"max":[2.079994739588119,8.890000343322754,1.8050634968497987]},"sizeMeters":[4.16,8.89,2.17],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:12.619Z","updatedAt":"2026-09-11T22:15:12.724Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36666/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShopfrontBayFrontCanalTownAndWindmill(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36666/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36666/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36666/v1/model.glb\" alt=\"Shopfront Bay Front (Canal Town and Windmill)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36666/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36666/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}