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About
A ten foot bumper rail that fills one gutter for a childrens lane: a padded magenta section with a cream capping strip and a dark end block at each end. Rails butt end to end down the lane. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bumper Rail (Bowling Alley and Pool Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/33853/v1/model.glb Asset page: https://3dassets.dev/assets/bowling-alley-and-pool-hall-bumper-rail-84280b46 Description: A ten foot bumper rail that fills one gutter for a childrens lane: a padded magenta section with a cream capping strip and a dark end block at each end. Rails butt end to end down the lane. - Dimensions (X × Y × Z): 0.2 × 0.23 × 3.05 metres - Triangles: 320 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33853/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bumper Rail (Bowling Alley and Pool Hall)
A ten foot bumper rail that fills one gutter for a childrens lane: a padded magenta section with a cream capping strip and a dark end block at each end. Rails butt end to end down the lane.