
Loading model
About
Three metre run of moulded limestone pond coping with the water surface carried 1.3 m inboard of it, ported both ends so four runs close a 3 m square lily pond with no gap at the corners. Overall 3.00 by 0.22 by 1.79 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The coping centre line is the model origin and the water reaches out toward -Z; lay four runs on the sides of a square and the four water tongues meet in the middle. The water is a still solid surface at 0.12 m: a pond needs a shader, not a node transform, so nothing here moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lily pond coping run, 3 m (Botanical Glasshouse and Palm House)” asset in my project. Model: https://cdn.3dassets.dev/assets/38557/v1/model.glb Asset page: https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-1b23c26b Description: Three metre run of moulded limestone pond coping with the water surface carried 1.3 m inboard of it, ported both ends so four runs close a 3 m square lily pond with no gap at the corners. - Dimensions (X × Y × Z): 3.001 × 0.22 × 1.795 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38557/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lily pond coping run, 3 m (Botanical Glasshouse and Palm House)
Three metre run of moulded limestone pond coping with the water surface carried 1.3 m inboard of it, ported both ends so four runs close a 3 m square lily pond with no gap at the corners.