{"data":{"id":"38557","slug":"botanical-glasshouse-and-palm-house-botanical-glasshou-1b23c26b","title":"Lily pond coping run, 3 m (Botanical Glasshouse and Palm House)","summary":"Three metre run of moulded limestone pond coping with the water surface carried 1.3 m inboard of it, ported both ends so four runs close a 3 m square lily pond with no gap at the corners.","description":"Three metre run of moulded limestone pond coping with the water surface carried 1.3 m inboard of it, ported both ends so four runs close a 3 m square lily pond with no gap at the corners. Overall 3.00 by 0.22 by 1.79 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The coping centre line is the model origin and the water reaches out toward -Z; lay four runs on the sides of a square and the four water tongues meet in the middle. The water is a still solid surface at 0.12 m: a pond needs a shader, not a node transform, so nothing here moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.","status":"published","url":"https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-1b23c26b","cdnUrl":"https://cdn.3dassets.dev/assets/38557/v1/model.glb","downloadUrl":"https://3dassets.dev/download/botanical-glasshouse-and-palm-house-botanical-glasshou-1b23c26b","thumbnailUrl":"https://cdn.3dassets.dev/assets/38557/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38557/v1/poster.webp","blurhash":"U9A,|8~q4ToeI.xu-qV@000K-;t6=|D%0KWV","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5328,"triangles":60,"vertices":140,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.5011999607086182,0.000017698621370243472,-1.5449780022352728],"max":[1.5,0.2199105787322516,0.24998073857131542]},"sizeMeters":[3.001,0.22,1.795],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:44:47.568Z","updatedAt":"2026-09-12T15:44:47.696Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38557/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LilyPondCopingRun3MBotanicalGlasshouseAndPalmHouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38557/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38557/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38557/v1/model.glb\" alt=\"Lily pond coping run, 3 m (Botanical Glasshouse and Palm House)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38557/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38557/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}