3DAssets.dev

Loading model

About

Three metre red brick wall 2.84 m tall with a plinth course, a stone band and a weathered coping, ported both ends so the boiler house and the yard walls run off one module. Overall 3.00 by 2.84 by 0.44 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Brick boiler house wall, 3 m (Botanical Glasshouse and Palm House)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38541/v1/model.glb
Asset page: https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-0fa5adfd
Description: Three metre red brick wall 2.84 m tall with a plinth course, a stone band and a weathered coping, ported both ends so the boiler house and the yard walls run off one module.

- Dimensions (X × Y × Z): 3 × 2.84 × 0.44 metres
- Triangles: 48
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38541/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Brick boiler house wall, 3 m (Botanical Glasshouse and Palm House)

Three metre red brick wall 2.84 m tall with a plinth course, a stone band and a weathered coping, ported both ends so the boiler house and the yard walls run off one module.

Download asset · 3.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Airfield Control Tower (Aircraft Fleet and Airfield)

Airfield Control Tower (Aircraft Fleet and Airfield)

A 17 metre control tower: a square shaft with a stair enclosure and lit landing windows, a gallery, a canted glazed cab lit from inside and a red obstruction light on the roof mast.. Premium CC0 aircraft and airfield game asset.

@3dassets494 tris · 4 ↓

Similar assets

Stepped stone plinth wall, 3 m (Botanical Glasshouse and Palm House)

Stepped stone plinth wall, 3 m (Botanical Glasshouse and Palm House)

Three metre stepped limestone plinth 0.9 m high, an oversailing base course, a set back die and a weathered cap, ported on both ends so a run of any length carries the glasshouse bay frames.

@3dassets36 tris
Boiler house door module, 3 m (Botanical Glasshouse and Palm House)Animated

Boiler house door module, 3 m (Botanical Glasshouse and Palm House)

Three metre brick module with a segmental arched opening and a boarded iron strapped door 2.1 m tall that swings open, ported both ends to sit in a brick wall run.

@3dassets204 tris
Stone Wall Block (Jungle Temple and Stone City)

Stone Wall Block (Jungle Temple and Stone City)

Free 3D model of a 3 m coursed limestone wall block, 2.6 m tall with a capping course and moss in the joints, for a jungle stone city.

@3dassets1.0k tris
Brick boiler flue chimney, 5.6 m (Botanical Glasshouse and Palm House)

Brick boiler flue chimney, 5.6 m (Botanical Glasshouse and Palm House)

Square brick flue chimney 5.6 m tall on a splayed base, tapering to an oversailing brick cap with a cast iron cowl, for the boiler house that heats a Victorian glasshouse.

@3dassets112 tris
Brick hall wall module (Indoor Market Hall and Traders)

Brick hall wall module (Indoor Market Hall and Traders)

The 4 m by 4 m bay of the hall shell: red stock brick faced on both sides with a stone plinth, a string course and a moulded cornice, and a brick pilaster on each pier so a run reads as a structural bay rather than a flat panel.

@3dassets2.4k tris
Stone Wall Collapsed (Jungle Temple and Stone City)

Stone Wall Collapsed (Jungle Temple and Stone City)

Free 3D model of a collapsed stone wall section: a 3 m run of coursed limestone falling away to a rubble spill, with moss and a hanging vine.

@3dassets3.0k tris
Stone Block Wall (Wipe Day Survival Island)

Stone Block Wall (Wipe Day Survival Island)

Free 3D low poly stone block wall for a survival starter hut: a 3 m panel of eight staggered courses of rubble blocks under a capping course, 2.8 m tall.

@3dassets780 tris
Temple Platform Plinth (Jungle Temple and Stone City)

Temple Platform Plinth (Jungle Temple and Stone City)

Free 3D model of a 6 m stone temple platform: a low coursed limestone plinth with a capping slab, a stucco band and a little fallen stone on its head.

@3dassets2.1k tris
Stone Wall Section (Vineyard and Winery)

Stone Wall Section (Vineyard and Winery)

Four metre stone wall bay 2.96 m tall and 420 mm thick, faced in rough coursed rubble on both sides with a stepped coping over it. Butts end to end and into the corner pillar.

@3dassets1.4k tris
Brick Wall Bay (Printing Press and Newspaper Office)

Brick Wall Bay (Printing Press and Newspaper Office)

Free 3D model of a modular brick works wall bay: a 3 m by 4.8 m industrial wall panel with a plinth, a capping band and an internal pilaster, as a game asset.

@3dassets432 tris
Bath House Wall Module (Roman Bathhouse and Palaestra)

Bath House Wall Module (Roman Bathhouse and Palaestra)

A 2 m bath house wall module 4 m tall: a mortared concrete core faced in six courses of travertine ashlar over a marble dado with red pilaster strips, and a moulded capping at the head. Modules butt end to end on the 2 m grid.

@3dassets356 tris
Palm house under glass (Botanical Glasshouse and Palm House)

Palm house under glass (Botanical Glasshouse and Palm House)

A Victorian palm house 27 m by 21 m inside its plinth, laid out on the pack's own 3 m bay. The shell is complete at eye level: a stepped stone plinth right round, cast iron bay frames on top of it, corner bays closing all four angles, a glazed apse on the north wall, the...

@3dassets94.8k tris · 1 ↓