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About
The same 1.5 m paddock panel built as a gate: a braced timber leaf with mesh behind it, two charcoal hinges, a drop latch and a blue marker plate, hung between the posts and ported the same way. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.55 by 1.28 by 0.21 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The posts, the hinges and the latch keep are modelled solid; only the leaf swings. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Exercise paddock gate, 1.5 m (Boarding Kennels and Cattery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35572/v1/model.glb Asset page: https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-5dde4fd3 Description: The same 1.5 m paddock panel built as a gate: a braced timber leaf with mesh behind it, two charcoal hinges, a drop latch and a blue marker plate, hung between the posts and ported the same way. - Dimensions (X × Y × Z): 1.55 × 1.28 × 0.21 metres - Triangles: 352 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35572/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Exercise paddock gate, 1.5 m (Boarding Kennels and Cattery)
The same 1.5 m paddock panel built as a gate: a braced timber leaf with mesh behind it, two charcoal hinges, a drop latch and a blue marker plate, hung between the posts and ported the same way.