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About
Wall medicine cabinet 700 mm wide with two blue doors on steel handles, a green band across them, a keyed lock and a cream carcass, the locked cupboard a kennel keeps its treatments in. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.72 by 0.63 by 0.29 m (X by Y by Z). Metre units, +Y up, the fixing face toward +Z. The origin sits on the middle of the fixing face, so the cabinet mounts flat on a wall or an upstand. Rigid node-transform clips: open and close. No skinning. The carcass and the lock are modelled solid; the two doors swing. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Medicine cabinet (Boarding Kennels and Cattery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35566/v1/model.glb Asset page: https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-4bd009ac Description: Wall medicine cabinet 700 mm wide with two blue doors on steel handles, a green band across them, a keyed lock and a cream carcass, the locked cupboard a kennel keeps its treatments in. - Dimensions (X × Y × Z): 0.72 × 0.63 × 0.286 metres - Triangles: 136 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35566/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Medicine cabinet (Boarding Kennels and Cattery)
Wall medicine cabinet 700 mm wide with two blue doors on steel handles, a green band across them, a keyed lock and a cream carcass, the locked cupboard a kennel keeps its treatments in.