
About
A glazed wall cabinet over a prep bench, hung on two floor-reaching mounting rails: an 18 mm carcass with a shelf of stock boxes and two named glazed doors. Overall 0.97 by 1.72 by 0.43 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Both glazed doors are named nodes pivoted on their hinge edges. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Prep room wall cabinet (Clinic and Veterinary Practice)” asset in my project. Model: https://cdn.3dassets.dev/assets/16805/v1/model.glb Asset page: https://3dassets.dev/assets/clinic-and-veterinary-practice-vet-prep-wall-cabinet-f24c205b Description: A glazed wall cabinet over a prep bench, hung on two floor-reaching mounting rails: an 18 mm carcass with a shelf of stock boxes and two named glazed doors. - Dimensions (X × Y × Z): 0.97 × 1.72 × 0.433 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16805/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Prep room wall cabinet (Clinic and Veterinary Practice)
A glazed wall cabinet over a prep bench, hung on two floor-reaching mounting rails: an 18 mm carcass with a shelf of stock boxes and two named glazed doors.