
About
A 0.58 m baguette: a long tapered stick with turned ends and five diagonal crust ridges raised along the crown. Overall 0.58 by 0.07 by 0.07 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Baguette (Cafe, Bakery and Coffee Bar)” asset in my project. Model: https://cdn.3dassets.dev/assets/22241/v1/model.glb Asset page: https://3dassets.dev/assets/bakery-and-cafe-baguette-93c1b6b8 Description: A 0.58 m baguette: a long tapered stick with turned ends and five diagonal crust ridges raised along the crown. - Dimensions (X × Y × Z): 0.58 × 0.074 × 0.072 metres - Triangles: 860 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22241/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Baguette (Cafe, Bakery and Coffee Bar) with my AI development tools?
How do I get started?
Which game engines and tools can I use Baguette (Cafe, Bakery and Coffee Bar) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Baguette (Cafe, Bakery and Coffee Bar) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Baguette (Cafe, Bakery and Coffee Bar)
A 0.58 m baguette: a long tapered stick with turned ends and five diagonal crust ridges raised along the crown.