
About
Tapered 600 mm stick loaf lying along X, with five diagonal slashes cut through the crust to a paler crumb body inside. Overall 0.600 by 0.066 by 0.066 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. Lies down rather than standing on a tip, so it composes on a board or in a basket. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Baguette (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24414/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-baguette-fb90d36c Description: Tapered 600 mm stick loaf lying along X, with five diagonal slashes cut through the crust to a paler crumb body inside. - Dimensions (X × Y × Z): 0.6 × 0.066 × 0.066 metres - Triangles: 3.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24414/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Baguette (Food, Fresh Produce and Groceries)
Tapered 600 mm stick loaf lying along X, with five diagonal slashes cut through the crust to a paler crumb body inside.