
About
Base unit on the stream grid with a hob aperture cut into its integral worktop and a two drawer pan bank below, sized to clear a built in hob from the appliance library. Measured extent 0.600 x 0.900 x 0.641 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, drawer-2, drawer-3. Connectors run-left and run-right of type base-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen base unit 600 with hob cut out (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17924/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-base-600-hob-cutou-304615bb Description: 600 mm base unit whose integral worktop carries a 560 by 490 mm hob aperture, with a pan drawer bank below. - Dimensions (X × Y × Z): 0.6 × 0.9 × 0.641 metres - Triangles: 1.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17924/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Kitchen base unit 600 with hob cut out (Fitted Kitchen and Bathroom Builder)
600 mm base unit whose integral worktop carries a 560 by 490 mm hob aperture, with a pan drawer bank below.